

It also doesn't ask you to do silly things like tilt the system left and right in public, so it is a game that really can be enjoyed anywhere. The game controls well on the 3DS system, and interestingly enough, it is possible to play the entire game without using the stylus.

There is no doubt that Nintendo is starting to get to grips with the 3D graphics, and is producing some amazing visuals on the machine.

It also helps that the game is absolutely stunning to look at in 3D. For those playing on the 2DS, this is disappointing however, it is by no means unplayable in only 2D. The game uses the 3D capabilities of the system well, and it is a lot easier to finish some of the dungeons with the 3D Enabled on, due to the way the game uses height. There is even a harder mode known as Hero mode, which is unlocked when you finish the game for the first time. This may sound like it's turned the game onto easy mode, but in reality, A Link Between Worlds still offers a fairly decent challenge. Another change is that instead of having a limited number of ammo (with the bow for example), the game now contains a meter which depletes and recharges over time. Basically, this is because there are some items that have been included in the Zelda franchise for the first time, but also because of Link's ability to walk into the walls. The dungeons are also completely different to that which was featured in A Link to the Past. The dungeons do offer quite a challenge, but the bonus is that you can tackle them in any order. It does take a little time to remember that this ability is available when solving puzzles, but most of the time the puzzles can be solved fairly quickly. This can assist with crossing gaps, as well as moving outside through a barred window. After a short time in the game, Link can blend into the wall like a painting, and walk along it. This is where the key gameplay changes can be found this new ability also forms a lot of the puzzles that are present in the dungeons. If you play A Link to the Past, and then play A Link Between Worlds, in terms of the feeling of playing as Link, there really is not much difference at all. A Link Between Worlds is still a game that relies on timing when dealing with enemies, and also moving Link around in a quick manner to avoid the attacks. Link is still viewed from overhead, and you still 'swipe' with the sword in quick succession to take out enemies.
ZELDA A LINK BETWEEN WORLDS ZELDA CHARACTER UPDATE
Funnily enough, the core gameplay is also an area where you will start to feel like this really is a very well made update to the original game. However, once you move past the nostalgia overload, then obviously it comes down to the core gameplay, which also shines. The feeling of knowing the developers have put that in specifically for that purpose is great, and the little grin is for the fact you have picked up on the crazy level of fan service Nintendo has included.

Every so often whilst playing A Link Between Worlds, you will remember a section from the original game (such as the lost woods), and smile as you come across it in the new game. This is part of the nostalgia overload that hits you as soon as the game begins (assuming you have played the previous title). If Nintendo had gotten this wrong, it could have soured our memories of the original game, but thankfully for Nintendo, it has not only reminded us of that famous SNES game, but it has also built the reputation even further.Īlthough not a direct sequel, or remake, A Link Between Worlds borrows a lot from its predecessor, including the story, angle of the visuals, and the enemies on offer.
